An efficient approach to real-time sky simulation | |
Kun, Yang ; Qicheng, Li ; Zhangjin, Huang ; Jia, Wang ; Guoping, Wang | |
2007 | |
英文摘要 | Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin Noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents. ? 2007 IEEE.; EI; 0 |
语种 | 英语 |
DOI标识 | 10.1109/CADCG.2007.4407873 |
内容类型 | 其他 |
源URL | [http://ir.pku.edu.cn/handle/20.500.11897/263347] ![]() |
专题 | 信息科学技术学院 |
推荐引用方式 GB/T 7714 | Kun, Yang,Qicheng, Li,Zhangjin, Huang,et al. An efficient approach to real-time sky simulation. 2007-01-01. |
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