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An efficient approach to real-time sky simulation
Kun, Yang ; Qicheng, Li ; Zhangjin, Huang ; Jia, Wang ; Guoping, Wang
2007
英文摘要Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin Noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents. ? 2007 IEEE.; EI; 0
语种英语
DOI标识10.1109/CADCG.2007.4407873
内容类型其他
源URL[http://ir.pku.edu.cn/handle/20.500.11897/263347]  
专题信息科学技术学院
推荐引用方式
GB/T 7714
Kun, Yang,Qicheng, Li,Zhangjin, Huang,et al. An efficient approach to real-time sky simulation. 2007-01-01.
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