Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation | |
Xu, Tianchen (1) ; Wu, Wen (1) ; Wu, Enhua (1) | |
刊名 | Computer Animation and Virtual Worlds |
2014 | |
卷号 | 25期号:2页码:185-198 |
关键词 | real-time visual effects smoothed-particle hydrodynamics character animation |
ISSN号 | 15464261 |
通讯作者 | Xu, T.(x-universe@live.com) |
中文摘要 | In the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd. |
英文摘要 | In the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd. |
收录类别 | SCI ; EI |
语种 | 英语 |
WOS记录号 | WOS:000334273500008 |
公开日期 | 2014-12-16 |
内容类型 | 期刊论文 |
源URL | [http://ir.iscas.ac.cn/handle/311060/16702] |
专题 | 软件研究所_软件所图书馆_期刊论文 |
推荐引用方式 GB/T 7714 | Xu, Tianchen ,Wu, Wen ,Wu, Enhua . Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation[J]. Computer Animation and Virtual Worlds,2014,25(2):185-198. |
APA | Xu, Tianchen ,Wu, Wen ,&Wu, Enhua .(2014).Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation.Computer Animation and Virtual Worlds,25(2),185-198. |
MLA | Xu, Tianchen ,et al."Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation".Computer Animation and Virtual Worlds 25.2(2014):185-198. |
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